Created in Cinema 4D. Playing with GI and textures. Feel like I should have shrunk the grid a bit and extended the camera fall off a bit to make it feel more expansive. Rendered out a Depth pass which I used for the falloff as well as the DoF in the scene. Trapcode Starglow was added for the gleams in the crystal ball.
Published: Apr 15, 2016
Heavy House Clermont, FL, USA
cinema 4dc4dshineScifisci-fisyfycrystal ballSpace
Maxon Cinema 4D, Adobe After Effects, Trapcode Starglow
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